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How to start playing Oberin
On Friday, January 12, 2007 Jinker wrote :
Guide Creating a Character

When you have downloaded Oberin the first thing you will have to do is create your character with the Oberin Character Creator.
There are six character classes in Oberin and each has its own particular skills and role, and it is important to know these when choosing your starting skills. Each class has three primes which affect the overall level of your character. These are:

Cleric — Alchemy/Cleric, Healing, Magery/Cleric
Druid — Alchemy/Druid, Magery/Druid, Taming
Fighter — Melee, Parrying, Fighter Specials
Ranger — Archery, Ranger Specials, Tracking
Rogue — Anatomy, Rogue Specials, Stealth
Wizard — Enchanting, Meditation, Magery/Wizard

In order to make a living in Oberin it is very useful to have some harvesting and crafting skills. Lumberjacking, mining and fishing are harvesting skills, they let you gather raw materials from the world around you. Woodcrafting, blacksmithing, cooking, tailoring and tinkering are all crafting skills. As are the two alchemies. enchanting and poisoning.

It is sensible to begin with a mixture of your class’ primes, and skills to make money. Clerics and druids can make money with their alchemy, so there is no real need to choose another crafting skill.

Enchanting requires rare and esoteric items for its more advanced applications, but lower level wizards can make some gold from infusing and selling crystals.

Fighters, depend on armour and weapons to battle in Oberin, so the mining and blacksmithing skills are a good choice for them.

Blacksmithing and mining is also a good choice for rangers and rogues, but rangers’ need for arrows makes lumberjacking and woodcrafting another useful combination.

Poisoning requires poison glands, which are harder to obtain than most materials, and so it is not as profitable as other types of crafting. Blacksmithing and mining serve rogues well though, smithing can provide weapons to be poisoned with alchemy.

Logging in

Use the character name and the password you created, leave the server field blank. When you first log into Oberin your name will appear as (demo). Don’t worry about this, all you need to have your chosen name is to be activated by a Game Master (GM). To ask a GM to come to you type “ /help “ - if there are no GMs around just be patient and try again later. Being a (demo) has no effect on what you can do.

In Oberin

Walking in Oberin can be done by clicking anywhere on the main screen, or using the numeric keypad if ‘keypad control’ is turned on in the options menu. In order to travel on water you need a raft.

If you break a tool, such as a fishing pole, mining axe, blacksmith hammers etc, you can buy a new one at the general store. You can recognise these shops by their signs:

Shops rotate their stock so you might not be able to buy every tool when you look. If not the tinkering shop or the blacksmith's might have what you need.

To attack a creature hold down option (alt) and click on it, you will hit it with your current weapon.

The things you may find on the ground; ginseng, volcanic ash, mandrake root, garlic, lotus flowers, and pieces of coal and amber, which are obtained through gathering skills are reagents. They are used to cast spells. If you are not a mage you can sell them to some shops, or to players.

To give or drop items use the red arrows in the inventory. Clicking once gives/drops once, holding down option (alt) prompts you to enter a number to give/drop and holding command gives/drops all. The same applies to buying and selling.

The humans you see all around the place are NPCs. NPCs can be useful for information or quests, and a few sell items without having a shop. NPCs respond to certain keywords, common ones being 'name', 'job' and 'quest'. One of the first NPCs you will probably meet is Luskin, who lives just outside the Lerilin bank. He has a lot of useful information. Asking NPCs about things they have mentioned often elicits further responses.

Quests can be completed to gain items and experience. Gaining experience improves your title, which starts out as ‘peasant’ and goes up to “Lord’ or ‘Lady’.

As you use your skills they will improve, those you ignore will remain stationary. Your prime skills determine your overall level, as you gain levels your character’s strength, intelligence and dexterity will improve.


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