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Post subject:
Posted: Jun 14, 2011 - 11:00 PM
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Honorable

Joined: Jun 06, 2011
Posts: 400
Status: Offline
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Jinker wrote: "How about making it random? Instead of a set number it will be random each time you die, maybe you only lose a few or maybe lose a lot."
So that settles it. Now we KNOW GMs are evil...
I can't even seem to get my lvl 6 fighter special back, and I have double-striked a whole cemetary full of skellys. Maybe you implemented this already? |
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Post subject:
Posted: Jun 14, 2011 - 11:01 PM
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Royalty

Joined: Mar 18, 2008
Posts: 2097
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| I actually quite like that idea... |
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Post subject:
Posted: Jun 14, 2011 - 11:24 PM
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Honorable

Joined: Jun 06, 2011
Posts: 400
Status: Offline
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Hmm just levelled it with my first hit on a hell hound. And RM. Maybe this reboot.........
Yes a mean of 25 points off all skills above 5 with a range of 0-50 would be quite cool. But also a little bit evil... |
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Post subject:
Posted: Jun 15, 2011 - 03:43 AM
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Royalty


Joined: Dec 19, 2009
Posts: 1468
Status: Offline
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| As it stands you lose 25 successes off each skill level 4 and above. When i die these days, the vast majority of the time i am ressed by a nearby cleric(such as one i may be on the hunt with, or if i am by myself, someone in a nearby vicinity). I then regain my things, and spend less than an hour or two relevelling anything i want to stay at that point or higher. Yes it's a minor annoyance, yes i can get frustrated if i die, but I don't think it should be lessened. Dying should be bad, and should cause penalties. I don't think they should necessarily be made worse, but I think that it's not hard to get your stuff back after you've died unless you are in aborek by yourself, so i think there would pretty much be no penalty if you died, and i don't think that should happen. Just my opinion. |
_________________ Dracilus:Insane until proven crazy.
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Post subject:
Posted: Jun 15, 2011 - 04:24 AM
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Respectable

Joined: Mar 14, 2008
Posts: 204
Location: . . .lost anywhere in the U.S.
Status: Offline
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| Jinker wrote: |
How about making it random?
Instead of a set number it will be random each time you die, maybe you only lose a few or maybe lose a lot. |
Lovely!
Another way to get the fun back into Obie ?  |
_________________ www.shogunprogramming.org
Azarath: you=wub sponge
Anakajae: totally
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Post subject:
Posted: Jul 08, 2011 - 11:59 PM
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Royalty

Joined: Sep 13, 2009
Posts: 1062
Location: In a Dark Forest...
Status: Offline
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| I don't believe loss of success when dying is a good thing, Especially on capped skills and even crafting skills. If my primes were not so hard to level, I would not have a problem it happening on primary skills. |
_________________
"It's the pixies. They are playing with your mind. They do that." - Gawr
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Post subject:
Posted: Jul 26, 2011 - 03:16 AM
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Honorable

Joined: Jun 06, 2011
Posts: 400
Status: Offline
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| So, I re-leveled healing today with 5 successes. Are we to assume this idea for random losses has been implemented? |
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Post subject:
Posted: Jul 26, 2011 - 05:11 AM
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Peasant


Joined: Jun 07, 2011
Posts: 63
Status: Offline
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I re-leveled Nial's Healing with 3 successes. I'm pretty sure we can say the random loss system has been implemented, Octar.
Which means Nial's gonna have a REALLY fun time re-leveling his RM AND Parrying...
(Honestly, I think the GMs and/or Jinker changed it when they "tweaked" [weakened] the magical targeting of enemy creatures.) |
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Post subject: Re: Death successes
Posted: Jul 26, 2011 - 11:14 PM
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Peasant


Joined: Mar 29, 2011
Posts: 51
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| Shogun wrote: |
| As the creators of farmville put it "if it's an element that takes away the fun in the game, remove it". |
uhmmm... is farmville really the example you want for a rewarding gaming experience? |
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Post subject: RE: Re: Death successes
Posted: Jul 27, 2011 - 09:59 AM
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Respectable

Joined: Nov 01, 2010
Posts: 238
Status: Offline
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Healing's always been easy to re-level, especially if you forget-often you're Always carrying bandages, and apply them more often than you thank gosh the hit wasn't harder.
On the topic Shogun began, I disagree. I also disagree with the GM, Jinker, and nearly all things saying things should be made easier. However, I disagree with them, because they would actually make it harder.
Any attempt to either reduce successes lost would make us more foolhardy, simply. Or, on the other hand, randomizing the successes still-lost, would simply separate us into the lucky (RM, Removing Traps, Parrying, all retained) or the unlucky (not just Healing, Anatomy, and Alchemy, lost). I like the idea of randomness as a reward.
But I don't like the idea of more randomness as a non-optional, potential punishment. |
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Post subject:
Posted: Oct 23, 2011 - 08:54 PM
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Citizen


Joined: Feb 28, 2010
Posts: 78
Status: Offline
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I agree that max levels should not drop. How about you do not loose your level when you die but you loose everything you were carrying? And if you die a certain amount of times within a fixed time period, you loose everything in the bank.
Someone, please!!! Tell what a foreteller is, where I find one and how do I get him to talk! |
_________________ And if by some chance an honest man like yourself made enemies they would become my enemies. And then, they would fear you.
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