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Post subject: Some ideas
Posted: May 12, 2012 - 01:19 AM
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(demo)
Joined: Mar 26, 2008
Posts: 18
Status: Offline
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*Special Fighter*
・Counter Attack
Bounce the damage of about 20%. Special/Fighter affects.
*Critical Defense*
Mitigation of damage.
Success rate is about 1~3%.
・Fighter
Equipped with a shield. Damage is halved. Parrying affects.
・Ranger
Equipped with a shield. Damage is halved. Parrying affects.
Without shield. No damage. Dexterity affects.
・Rogue
No damage. Dexterity affects.
*Cleric Spell*
・Cure
Cure Paralyze and disorient.(Too convenient?)
・Agility
Dexterity increased. Upper limit of the stamina is increased.
*Other*
I want to be able to copy the text log.
I want to be able to paste in text box. |
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Post subject: RE: Some ideas
Posted: May 12, 2012 - 10:55 AM
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Royalty


Joined: Feb 13, 2008
Posts: 1365
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| I agree with being able to paste in the text box. |
_________________ Given enough time, any man may master the physical. With enough knowledge, any man may become wise. It is the true warrior who can master both....and surpass the result.
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Post subject: Dark dungeon
Posted: Jul 02, 2012 - 07:13 AM
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(demo)
Joined: Mar 26, 2008
Posts: 18
Status: Offline
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Thank you Gawr.
Next idea is dark dungeon.
Players and torches=Bright
Monsters=Dark |
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Post subject: RE: Dark dungeon
Posted: Jul 02, 2012 - 10:39 PM
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Royalty

Joined: Mar 18, 2008
Posts: 2098
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| I quite like the idea of the dark room, but maybe it would only have a purpose if spawns and pop times were also "dark". I mean, if a group could not predict what they were going to run into. |
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Post subject: RE: Dark dungeon
Posted: Jul 03, 2012 - 10:15 AM
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Honorable


Joined: Apr 06, 2008
Posts: 336
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| Another option, or modification on this might be, that only a certain field of vision (let's say a diameter of three tiles around you for instance) is visible. It would force the group to stay close together and communicate well and certainly would make meeting dragons exciting, cause you actually have to find the cleric. |
_________________ ὁμολογουμένος τῇ φύσει ζῆν - Druid Charonia
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Post subject:
Posted: Jul 03, 2012 - 04:29 PM
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Peasant


Joined: Sep 06, 2009
Posts: 29
Status: Offline
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| I know that the torches are bright, but if you were to place a candle or kindling down in there, would it also light a small portion around it up? |
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Post subject:
Posted: Jul 03, 2012 - 09:11 PM
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Respectable

Joined: Feb 10, 2008
Posts: 165
Status: Offline
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| Great idea, what if rangers could track in a limited capacity underground, and druids NV could add a couple of tiles to the vision. This would provide more incentive to look for these classes when starting a D hunt. |
_________________ Varto-noob cleric
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Post subject: New picture & fashion
Posted: Jul 11, 2012 - 08:46 AM
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(demo)
Joined: Mar 26, 2008
Posts: 18
Status: Offline
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Everyone, Thank you for your opinion.
Next...
I tried to draw a new picture of human.
I want to enjoy fashion. |
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Post subject: RE: New picture & fashion
Posted: Jul 11, 2012 - 08:59 AM
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Royalty


Joined: Feb 13, 2008
Posts: 1365
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Nice colours  |
_________________ Given enough time, any man may master the physical. With enough knowledge, any man may become wise. It is the true warrior who can master both....and surpass the result.
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Post subject: RE: New picture & fashion
Posted: Jul 11, 2012 - 11:21 AM
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Royalty

Joined: Mar 18, 2008
Posts: 2098
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| Poor fighter girl! I think she deserves something to cover her breast too!! |
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Post subject: RE: New picture & fashion
Posted: Jul 11, 2012 - 01:26 PM
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Royalty


Joined: Feb 13, 2008
Posts: 1365
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| Just the one? Hehee. |
_________________ Given enough time, any man may master the physical. With enough knowledge, any man may become wise. It is the true warrior who can master both....and surpass the result.
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Post subject: RE: New picture & fashion
Posted: Jul 18, 2012 - 07:38 AM
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Royalty


Joined: Dec 19, 2009
Posts: 1468
Status: Offline
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Cause that isn't... Umm... Hm.
Dark dungeon is one of the best ideas I have heard in a long time. Buckner's ideas are also amazing. |
_________________ Dracilus:Insane until proven crazy.
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Post subject: Re: Fashion
Posted: Jul 18, 2012 - 11:04 AM
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Honorable


Joined: Apr 06, 2008
Posts: 336
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| Thumbs up for the fashion ideas! Those are great! |
_________________ ὁμολογουμένος τῇ φύσει ζῆν - Druid Charonia
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Post subject: RE: Re: Fashion
Posted: Jul 18, 2012 - 07:55 PM
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Honorable


Joined: Feb 05, 2009
Posts: 405
Status: Offline
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Unfortunately the "underground" parts of oberin are to my knowledge on the same map as the rest of oberin so if rangers could track undergroud they could track people in ID from leri coast/void border and also track people from aborek in the ant cave. might be very messy and would be confusing if you tracked a DDD from ID while you were hunting in aborek.
to be clearer (hopefully at 5 am) the borders of the Queen Ants chamber clash with a tiled dungeon which i think is aborek but im not sure. But a couple dungeons are deffinately built right next to each other on the oberin map.
This is also the reason why when you walk to the void you will fail to track. |
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Post subject: RE: Re: Fashion
Posted: Jul 20, 2012 - 09:19 AM
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Royalty


Joined: Dec 19, 2009
Posts: 1468
Status: Offline
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| Yes I have similarly noticed this. I cannot exactly remember but I recall seeing either a cave or a tiled dungeon to the south of ID. |
_________________ Dracilus:Insane until proven crazy.
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