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Post subject:
Posted: Jan 13, 2009 - 12:17 AM
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Royalty


Joined: Jan 20, 2007
Posts: 1251
Location: Student City! New Zealand
Status: Offline
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| So we can now have unlimited chests, just a matter to paying 100k, after you reach your max. |
_________________ (Jinker): It's A Ricky!
Oberin on Lion/Windows
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Post subject:
Posted: Jan 13, 2009 - 12:17 AM
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Noble


Joined: Mar 30, 2007
Posts: 644
Status: Offline
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| Yeah, quoting the text that I pointed out as being vague doesn't make it any less vague |
_________________ Calicas
Draganol
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Post subject:
Posted: Jan 13, 2009 - 12:26 AM
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Developer

Joined: Mar 19, 2007
Posts: 418
Status: Offline
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| Aye, that's how it works. No limit at all on the number of guild hall chests. Sorry if I wasn't clear enough. |
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Memories...
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Post subject:
Posted: Jan 13, 2009 - 12:26 AM
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Respectable


Joined: Jan 16, 2007
Posts: 203
Location: Missouri
Status: Offline
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| Yarrr! |
_________________ Mellivora Capensis Philosophy,
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Post subject:
Posted: Jan 13, 2009 - 12:28 AM
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Forum Troll


Joined: Jul 23, 2008
Posts: 1406
Location: Somewhere naked.
Status: Offline
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thanks for clearing that up Stefan  |
_________________ "Nothing beats trolling when Hania's around.." - Bittel
Hania
Alysandra
Talwin Hawkins
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Post subject:
Posted: Jan 13, 2009 - 12:31 AM
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Royalty


Joined: Feb 13, 2007
Posts: 1616
Location: An igloo with highspeed internet, but no plumbing, in Canada. Eh?
Status: Offline
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Cool.
Thanks for the fixes.
I don't mind Magic Plants I like seeing Liaraen so much! |
_________________
Jinker: Haha, The Cool Ass... It fits
"Iceane, L'immortal, the French call him."
Head of the Ginger Society of Oberin.
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Post subject:
Posted: Jan 13, 2009 - 12:35 AM
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Royalty


Joined: Jan 20, 2007
Posts: 1251
Location: Student City! New Zealand
Status: Offline
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Wait... if it wasnt clear, how did i understand it?
I read it as how i posted it... |
_________________ (Jinker): It's A Ricky!
Oberin on Lion/Windows
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Post subject:
Posted: Jan 13, 2009 - 12:46 AM
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Honorable

Joined: Feb 26, 2008
Posts: 355
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Yes, unlimited chests within reason. I guess if you really want to blanket the entire guild hall floor with chests and have the money for it, you could. But why?
-Spellcasting monsters will no longer ignore line of sight under certain conditions.
That doesn't sound too reassuring, but I hope it at least means people won't get fried through walls. |
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Post subject:
Posted: Jan 13, 2009 - 12:50 AM
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Noble


Joined: Jul 18, 2007
Posts: 665
Location: Australia
Status: Offline
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| Yup |
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Post subject:
Posted: Jan 13, 2009 - 12:52 AM
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Respectable

Joined: Jan 01, 2008
Posts: 141
Status: Offline
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Yay!! My guild members will be happy  |
_________________ Lenne
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Post subject:
Posted: Jan 13, 2009 - 12:58 AM
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Developer

Joined: Mar 19, 2007
Posts: 418
Status: Offline
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Auto Updater and full clients are up. You can now update in whatever way you prefer  |
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Post subject:
Posted: Jan 13, 2009 - 01:50 AM
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Royalty


Joined: Feb 13, 2007
Posts: 1616
Location: An igloo with highspeed internet, but no plumbing, in Canada. Eh?
Status: Offline
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Got my new chest. Thanks Liaraen  |
_________________
Jinker: Haha, The Cool Ass... It fits
"Iceane, L'immortal, the French call him."
Head of the Ginger Society of Oberin.
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Post subject: Re: 1/12/09 - Guild hall chests and other things
Posted: Jan 13, 2009 - 02:00 AM
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Peasant


Joined: Jan 05, 2009
Posts: 43
Status: Offline
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| Stefan wrote: |
The server and client were updated tonight to apply the following changes:
- Enchanting: The Art of extracting Etherite has been refined and mastered. All wizards will now notice a great increase in the amount of Etherite they are able to extract.
- Enchanting: Increased the bag drop rate of rare enchanting reagents.
- Enchanting: Infused crystals can now be sold in most shops.
- Enchanting: Extract Etherite from Ferrite now has a mana cost.
- Enchanting: Etherite cost of all enchants has been fixed.
- Enchanting: Infused Pure Purple Crystal: Now properly requires a Pure Purple Crystal.
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These are all good. Smart moves that will make things more playable. Unfortunately, my stocking up on Etherite was ill timed, but I can live with that.
| Quote: |
[*]Enchanting: Vial of Acid was renamed to Explosive Dust. Now a level 4 enchant. Etherite cost was lowered from Vial of Acid. Also now requires Elemental Dust instead of an Infused Yellow Crystal, and is made in batch of 2.
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I suppose that's good too. However, please note that elemental dust is harder to get than infused green crystals. Unless there's a lot more of it coming, ....
Overall, nice work and I commend you all on being responsive to comments from players on these matters. I'm sure you're not done tweaking stuff, but that's fine. As long as it's fun, I'm getting well more than my money's worth (and we all know exactly how expensive this game is, ....)
Regards,
aeronaut
(Speeva & Hume) |
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Post subject: Re: 1/12/09 - Guild hall chests and other things
Posted: Jan 13, 2009 - 02:00 AM
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Peasant


Joined: Jan 05, 2009
Posts: 43
Status: Offline
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| aeronaut wrote: |
| Stefan wrote: |
The server and client were updated tonight to apply the following changes:
- Enchanting: The Art of extracting Etherite has been refined and mastered. All wizards will now notice a great increase in the amount of Etherite they are able to extract.
- Enchanting: Increased the bag drop rate of rare enchanting reagents.
- Enchanting: Infused crystals can now be sold in most shops.
- Enchanting: Extract Etherite from Ferrite now has a mana cost.
- Enchanting: Etherite cost of all enchants has been fixed.
- Enchanting: Infused Pure Purple Crystal: Now properly requires a Pure Purple Crystal.
|
These are all good. Smart moves that will make things more playable. Unfortunately, my stocking up on Etherite was ill timed, but I can live with that.
| Quote: |
- Enchanting: Vial of Acid was renamed to Explosive Dust. Now a level 4 enchant. Etherite cost was lowered from Vial of Acid. Also now requires Elemental Dust instead of an Infused Yellow Crystal, and is made in batch of 2.
|
I suppose that's good too. However, please note that elemental dust is harder to get than infused green crystals. Unless there's a lot more of it coming, ....
Overall, nice work and I commend you all on being responsive to comments from players on these matters. I'm sure you're not done tweaking stuff, but that's fine. As long as it's fun, I'm getting well more than my money's worth (and we all know exactly how expensive this game is, ....)
Regards,
aeronaut
(Speeva & Hume) |
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Post subject:
Posted: Jan 13, 2009 - 02:05 AM
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Noble


Joined: Aug 27, 2008
Posts: 609
Status: Offline
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| lift limit = infinity (granted you have the floor space and money) woot I'm so glad of all the changes!!!! |
_________________ Cyric the NightStalker
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