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Ariki
Post subject:   PostPosted: Jan 13, 2009 - 12:17 AM
Royalty
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So we can now have unlimited chests, just a matter to paying 100k, after you reach your max.

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Draganol
Post subject:   PostPosted: Jan 13, 2009 - 12:17 AM
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Yeah, quoting the text that I pointed out as being vague doesn't make it any less vague

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Stefan
Post subject:   PostPosted: Jan 13, 2009 - 12:26 AM
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Aye, that's how it works. No limit at all on the number of guild hall chests. Sorry if I wasn't clear enough.

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draugr
Post subject:   PostPosted: Jan 13, 2009 - 12:26 AM
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Yarrr!

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Hania
Post subject:   PostPosted: Jan 13, 2009 - 12:28 AM
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thanks for clearing that up Stefan Very Happy

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Hania
Alysandra
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Iceane
Post subject:   PostPosted: Jan 13, 2009 - 12:31 AM
Royalty
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Joined: Feb 13, 2007
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Location: An igloo with highspeed internet, but no plumbing, in Canada. Eh?
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Cool.

Thanks for the fixes.

I don't mind Magic Plants Smile I like seeing Liaraen so much!

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Ariki
Post subject:   PostPosted: Jan 13, 2009 - 12:35 AM
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Wait... if it wasnt clear, how did i understand it?

I read it as how i posted it...

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/Kanos/
Post subject:   PostPosted: Jan 13, 2009 - 12:46 AM
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Joined: Feb 26, 2008
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Yes, unlimited chests within reason. I guess if you really want to blanket the entire guild hall floor with chests and have the money for it, you could. But why?

-Spellcasting monsters will no longer ignore line of sight under certain conditions.

That doesn't sound too reassuring, but I hope it at least means people won't get fried through walls.

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Alyssea
Post subject:   PostPosted: Jan 13, 2009 - 12:50 AM
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Yup

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lenne
Post subject:   PostPosted: Jan 13, 2009 - 12:52 AM
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Yay!! My guild members will be happy Smile

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Stefan
Post subject:   PostPosted: Jan 13, 2009 - 12:58 AM
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Auto Updater and full clients are up. You can now update in whatever way you prefer Smile

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Iceane
Post subject:   PostPosted: Jan 13, 2009 - 01:50 AM
Royalty
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Got my new chest. Thanks Liaraen Very Happy

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aeronaut
Post subject: Re: 1/12/09 - Guild hall chests and other things  PostPosted: Jan 13, 2009 - 02:00 AM
Peasant
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Joined: Jan 05, 2009
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Stefan wrote:
The server and client were updated tonight to apply the following changes:

  • Enchanting: The Art of extracting Etherite has been refined and mastered. All wizards will now notice a great increase in the amount of Etherite they are able to extract.
  • Enchanting: Increased the bag drop rate of rare enchanting reagents.
  • Enchanting: Infused crystals can now be sold in most shops.
  • Enchanting: Extract Etherite from Ferrite now has a mana cost.
  • Enchanting: Etherite cost of all enchants has been fixed.
  • Enchanting: Infused Pure Purple Crystal: Now properly requires a Pure Purple Crystal.


These are all good. Smart moves that will make things more playable. Unfortunately, my stocking up on Etherite was ill timed, but I can live with that.
Quote:

[*]Enchanting: Vial of Acid was renamed to Explosive Dust. Now a level 4 enchant. Etherite cost was lowered from Vial of Acid. Also now requires Elemental Dust instead of an Infused Yellow Crystal, and is made in batch of 2.


I suppose that's good too. However, please note that elemental dust is harder to get than infused green crystals. Unless there's a lot more of it coming, ....

Overall, nice work and I commend you all on being responsive to comments from players on these matters. I'm sure you're not done tweaking stuff, but that's fine. As long as it's fun, I'm getting well more than my money's worth (and we all know exactly how expensive this game is, ....)

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aeronaut
(Speeva & Hume)
 
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aeronaut
Post subject: Re: 1/12/09 - Guild hall chests and other things  PostPosted: Jan 13, 2009 - 02:00 AM
Peasant
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Joined: Jan 05, 2009
Posts: 43

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aeronaut wrote:
Stefan wrote:
The server and client were updated tonight to apply the following changes:

  • Enchanting: The Art of extracting Etherite has been refined and mastered. All wizards will now notice a great increase in the amount of Etherite they are able to extract.
  • Enchanting: Increased the bag drop rate of rare enchanting reagents.
  • Enchanting: Infused crystals can now be sold in most shops.
  • Enchanting: Extract Etherite from Ferrite now has a mana cost.
  • Enchanting: Etherite cost of all enchants has been fixed.
  • Enchanting: Infused Pure Purple Crystal: Now properly requires a Pure Purple Crystal.


These are all good. Smart moves that will make things more playable. Unfortunately, my stocking up on Etherite was ill timed, but I can live with that.
Quote:


  • Enchanting: Vial of Acid was renamed to Explosive Dust. Now a level 4 enchant. Etherite cost was lowered from Vial of Acid. Also now requires Elemental Dust instead of an Infused Yellow Crystal, and is made in batch of 2.



I suppose that's good too. However, please note that elemental dust is harder to get than infused green crystals. Unless there's a lot more of it coming, ....

Overall, nice work and I commend you all on being responsive to comments from players on these matters. I'm sure you're not done tweaking stuff, but that's fine. As long as it's fun, I'm getting well more than my money's worth (and we all know exactly how expensive this game is, ....)

Regards,
aeronaut
(Speeva & Hume)
 
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Cyric
Post subject:   PostPosted: Jan 13, 2009 - 02:05 AM
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Joined: Aug 27, 2008
Posts: 609

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lift limit = infinity (granted you have the floor space and money) woot I'm so glad of all the changes!!!!

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