spacer
Main Logo
spacer
Main Menu
spacer
Navigation
spacer
Login




 


 Log in Problems?
 New User? Sign Up!
spacer
RTQ News
spacer
Player Stories
spacer
Player Art
spacer
Logged in Website
There are 1 registered user online.

You are an anonymous user. You can register for free by clicking here
spacer
spacer
Languages
Preferred language:

English Nihongo

Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
Gelito
Post subject: Mode of transportation  PostPosted: Oct 22, 2011 - 10:56 PM
Citizen
Citizen


Joined: Feb 28, 2010
Posts: 79

Status: Offline
Wild horses, mules or donkeys that roam the country side would be cool. The equestrians would be tamable and at the highest level they could be ridden. The rider would be transported a speeds 2 or 3 steps faster than the charm of swiftness. As long as you are riding you can carry more weight. You would have to get off it to fight.
 
 View user's profile Send private message  
Reply with quote Back to top
vigilante
Post subject: Re: Mode of transportation  PostPosted: Oct 23, 2011 - 09:01 PM
Respectable
Respectable


Joined: Nov 01, 2010
Posts: 238

Status: Offline
Gelito wrote:
...The equestrians would be tamable and at the highest level they could be ridden. The rider would be transported a speeds 2 or 3 steps faster than the charm of swiftness. As long as you are riding you can carry more weight. You would have to get off it to fight.


The getting off it to fight specifier is the only thing which I think is different in this idea; oh, and equestrians are riders: equus is the horse.

_________________
Noob Node non-Ghost mapping project http://oberin.com/index.php?name=PNphpBB2&file=viewtopic&t=4838
[Poll] Way of the rogue? no way! http://oberin.com/index.php?name=PNphpBB2&file=viewtopic&t=5001
and Oberin trading values table
 
 View user's profile Send private message Send e-mail AIM Address  
Reply with quote Back to top
Gelito
Post subject: RE: Re: Mode of transportation  PostPosted: Oct 23, 2011 - 09:23 PM
Citizen
Citizen


Joined: Feb 28, 2010
Posts: 79

Status: Offline
At a high level of taming and woodcrafting you can make a cart that the EQUUS (for those of you who are English teachers and biologists on your day jobs) can pull and it will act as a traveling chest.

_________________
And if by some chance an honest man like yourself made enemies they would become my enemies. And then, they would fear you.
 
 View user's profile Send private message  
Reply with quote Back to top
Anniqa
Post subject:   PostPosted: Oct 24, 2011 - 02:30 AM
Citizen
Citizen


Joined: Jan 11, 2007
Posts: 85

If a high taming level is needed to ride a horse, only druids will be able to have them. Riding as a skill would make more sense. And of course falling off will hurt!

*you fall off your mount*
*you drink the potion*
*you fall off your mount*
*you drink the potion*
*you fall off your mount*
*you drink the potion*
 
 View user's profile Send private message  
Reply with quote Back to top
Gelito
Post subject:   PostPosted: Oct 24, 2011 - 04:15 AM
Citizen
Citizen


Joined: Feb 28, 2010
Posts: 79

Status: Offline
You would need a high taming level get the EQUUS to pull he cart. Riding it would be a lower level.

_________________
And if by some chance an honest man like yourself made enemies they would become my enemies. And then, they would fear you.
 
 View user's profile Send private message  
Reply with quote Back to top
Hania
Post subject:   PostPosted: Oct 24, 2011 - 12:49 PM
Forum Troll
Forum Troll


Joined: Jul 23, 2008
Posts: 1406
Location: Somewhere naked.
Status: Offline
If by a lower level you mean 1... Or 0. Then yes, everyone will be able to ride a horsey then.

_________________
"Nothing beats trolling when Hania's around.." - Bittel



Hania
Alysandra
Talwin Hawkins
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
Heike
Post subject:   PostPosted: Oct 24, 2011 - 05:51 PM
Respectable
Respectable


Joined: Jun 04, 2009
Posts: 124

Status: Offline
If I remember correctly, this subject has been tossed around for years and never happened. Probably won't.

But if it did happen, it should be a skill like the others that starts at 1 and levels up with successes. At lower levels sometimes you fall off (or get bucked off) and the horse returns to the stable, or the horse doesn't go where you want, spooks when you encounter a creature and runs away with you, etc.

On the other hand, a mule and a cart (or even a wheelbarrow) would be real handy for mining/lumberjacking sometimes.
 
 View user's profile Send private message  
Reply with quote Back to top
Gelito
Post subject:   PostPosted: Oct 25, 2011 - 12:28 AM
Citizen
Citizen


Joined: Feb 28, 2010
Posts: 79

Status: Offline
I meant level 5, but the starting at 1 and the animal bucking is a great idea.

_________________
And if by some chance an honest man like yourself made enemies they would become my enemies. And then, they would fear you.
 
 View user's profile Send private message  
Reply with quote Back to top
Gelito
Post subject:   PostPosted: Nov 05, 2011 - 10:36 PM
Citizen
Citizen


Joined: Feb 28, 2010
Posts: 79

Status: Offline
Also, it seems the easiest way to do this is to give characters the ability to ride tuskers. It's an animal that takes a high level to tame, and is large enough to ride and to pull a cart.

_________________
And if by some chance an honest man like yourself made enemies they would become my enemies. And then, they would fear you.


Last edited by Gelito on Nov 06, 2011 - 09:50 PM; edited 1 time in total
 
 View user's profile Send private message  
Reply with quote Back to top
Heike
Post subject:   PostPosted: Nov 06, 2011 - 07:39 PM
Respectable
Respectable


Joined: Jun 04, 2009
Posts: 124

Status: Offline
On the other hand, why would we want to use something that moves SLOWER than players already move??
 
 View user's profile Send private message  
Reply with quote Back to top
Gelito
Post subject:   PostPosted: Nov 06, 2011 - 09:52 PM
Citizen
Citizen


Joined: Feb 28, 2010
Posts: 79

Status: Offline
It is a trade off. You have an animal pull your items. An enormous amount of logs or ferrite, armor, giant hearts. You get to have your tusker transport you and you cache of black market poison weapons to Marali from Andrus.

_________________
And if by some chance an honest man like yourself made enemies they would become my enemies. And then, they would fear you.
 
 View user's profile Send private message  
Reply with quote Back to top
vigilante
Post subject:   PostPosted: Nov 07, 2011 - 05:19 PM
Respectable
Respectable


Joined: Nov 01, 2010
Posts: 238

Status: Offline
Heike wrote:
On the other hand, why would we want to use something that moves SLOWER than players already move??


Yes and don't forget the cacheT of doing so, Gelito. I recall for example just at this past Blue Moon Festival the (drunk) Trader having apparently-hallucinated Brigands attacking his perfectly-ordinary Tusker train. And guess what the Tuskers had on each? Yeah, the usual Tusker loot; but also 1 Special item, each!

If you Really look at "cars" in the Real World, the unsustainable fossil-fuel -driven (a.k.a. Dino blood and /or Fern sap, really) "economy," a distant-descendent of the horse "carr"iage, and not in any sense of the word, "auto," at least not when it comes to repairs Or insurance; it is all Very slow. Indeed: probably going-back to the actually-sustainable, yes, almost-Medieval (one might point out here in a perhaps "Fantasy" context) high-falutin' horse carriages of the relative-nobility, without stable hands paid often slave-labor wages (see: not-paid), the whole system(s) would come crashing down.

All Very slow; then look at "Hordes," crossing the cold mainly-Northern grasslands, drinking the blood of their horses.. or at least consuming them to save-energy, and keep folk alive, and it may be sustainable, but "get a horse," even, is Not easy. Indeed, even an elephant in combat would in fact be just like a giant "pack mule," unless being ridden-by very aggressive human(s), so really: "results may vary. Contact a /your doctor.."

_________________
Noob Node non-Ghost mapping project http://oberin.com/index.php?name=PNphpBB2&file=viewtopic&t=4838
[Poll] Way of the rogue? no way! http://oberin.com/index.php?name=PNphpBB2&file=viewtopic&t=5001
and Oberin trading values table
 
 View user's profile Send private message Send e-mail AIM Address  
Reply with quote Back to top
siegal
Post subject:   PostPosted: Nov 07, 2011 - 08:53 PM
Honorable
Honorable


Joined: Jan 30, 2009
Posts: 285

Status: Offline
Skate... Rafts

Who needs a horse when you can just mount wheels on your raft and skitter down the road faster than you could ever run?
 
 View user's profile Send private message  
Reply with quote Back to top
Gelito
Post subject:   PostPosted: Nov 08, 2011 - 12:13 PM
Citizen
Citizen


Joined: Feb 28, 2010
Posts: 79

Status: Offline
Skate raft is funny. Unless I misunderstood, I don't think you can kill someones pet. And the added bonus is that if you are starving, you can kill your tusker and eat the steaks. I'd love to see a caravan of Oberianians riding a tusker caravan across the zombie cost and then attacked by plundering looting jesters.

_________________
And if by some chance an honest man like yourself made enemies they would become my enemies. And then, they would fear you.
 
 View user's profile Send private message  
Reply with quote Back to top
vigilante
Post subject:   PostPosted: Nov 10, 2011 - 10:35 PM
Respectable
Respectable


Joined: Nov 01, 2010
Posts: 238

Status: Offline
XD as well as of course Anniqa's observation about the benefits of potioning while-riding; "eat my SkateRafts!"

Oh, but in more serious info., if your pet Turns (goes Wild), in-theory (if you kill-or-be-killed), you can loot it :\

_________________
Noob Node non-Ghost mapping project http://oberin.com/index.php?name=PNphpBB2&file=viewtopic&t=4838
[Poll] Way of the rogue? no way! http://oberin.com/index.php?name=PNphpBB2&file=viewtopic&t=5001
and Oberin trading values table
 
 View user's profile Send private message Send e-mail AIM Address  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT - 5 Hours
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © 2003-2007 The PNphpBB Group
Credits
©2013 Oberin
spacer