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Hayate
Post subject: Some ideas  PostPosted: May 12, 2012 - 01:19 AM
(demo)


Joined: Mar 26, 2008
Posts: 18

Status: Offline
*Special Fighter*
・Counter Attack
Bounce the damage of about 20%. Special/Fighter affects.

*Critical Defense*
Mitigation of damage.
Success rate is about 1~3%.

・Fighter
Equipped with a shield. Damage is halved. Parrying affects.
・Ranger
Equipped with a shield. Damage is halved. Parrying affects.
Without shield. No damage. Dexterity affects.
・Rogue
No damage. Dexterity affects.

*Cleric Spell*
・Cure
Cure Paralyze and disorient.(Too convenient?)
・Agility
Dexterity increased. Upper limit of the stamina is increased.

*Other*
I want to be able to copy the text log.
I want to be able to paste in text box.
 
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Gawr
Post subject: RE: Some ideas  PostPosted: May 12, 2012 - 10:55 AM
Royalty
Royalty


Joined: Feb 13, 2008
Posts: 1357

I agree with being able to paste in the text box.

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Given enough time, any man may master the physical. With enough knowledge, any man may become wise. It is the true warrior who can master both....and surpass the result.
 
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Hayate
Post subject: Dark dungeon  PostPosted: Jul 02, 2012 - 07:13 AM
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Joined: Mar 26, 2008
Posts: 18

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Thank you Gawr.

Next idea is dark dungeon.
Players and torches=Bright
Monsters=Dark



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Cassandra
Post subject: RE: Dark dungeon  PostPosted: Jul 02, 2012 - 10:39 PM
Royalty
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Joined: Mar 18, 2008
Posts: 2092

I quite like the idea of the dark room, but maybe it would only have a purpose if spawns and pop times were also "dark". I mean, if a group could not predict what they were going to run into.
 
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hamartjana
Post subject: RE: Dark dungeon  PostPosted: Jul 03, 2012 - 10:15 AM
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Joined: Apr 06, 2008
Posts: 334

Another option, or modification on this might be, that only a certain field of vision (let's say a diameter of three tiles around you for instance) is visible. It would force the group to stay close together and communicate well and certainly would make meeting dragons exciting, cause you actually have to find the cleric.

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ὁμολογουμένος τῇ φύσει ζῆν - Druid Charonia
 
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TylerFerrin
Post subject:   PostPosted: Jul 03, 2012 - 04:29 PM
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I know that the torches are bright, but if you were to place a candle or kindling down in there, would it also light a small portion around it up?
 
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Buckner
Post subject:   PostPosted: Jul 03, 2012 - 09:11 PM
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Joined: Feb 10, 2008
Posts: 159

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Great idea, what if rangers could track in a limited capacity underground, and druids NV could add a couple of tiles to the vision. This would provide more incentive to look for these classes when starting a D hunt.

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Hayate
Post subject: New picture & fashion  PostPosted: Jul 11, 2012 - 08:46 AM
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Joined: Mar 26, 2008
Posts: 18

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Everyone, Thank you for your opinion.

Next...
I tried to draw a new picture of human.
I want to enjoy fashion.



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Gawr
Post subject: RE: New picture & fashion  PostPosted: Jul 11, 2012 - 08:59 AM
Royalty
Royalty


Joined: Feb 13, 2008
Posts: 1357

Nice colours Very Happy

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Cassandra
Post subject: RE: New picture & fashion  PostPosted: Jul 11, 2012 - 11:21 AM
Royalty
Royalty


Joined: Mar 18, 2008
Posts: 2092

Poor fighter girl! I think she deserves something to cover her breast too!!
 
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Gawr
Post subject: RE: New picture & fashion  PostPosted: Jul 11, 2012 - 01:26 PM
Royalty
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Joined: Feb 13, 2008
Posts: 1357

Just the one? Hehee.

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Draco
Post subject: RE: New picture & fashion  PostPosted: Jul 18, 2012 - 07:38 AM
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Joined: Dec 19, 2009
Posts: 1466

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Cause that isn't... Umm... Hm.

Dark dungeon is one of the best ideas I have heard in a long time. Buckner's ideas are also amazing.

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hamartjana
Post subject: Re: Fashion  PostPosted: Jul 18, 2012 - 11:04 AM
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Joined: Apr 06, 2008
Posts: 334

Thumbs up for the fashion ideas! Those are great!

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Yahyad
Post subject: RE: Re: Fashion  PostPosted: Jul 18, 2012 - 07:55 PM
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Unfortunately the "underground" parts of oberin are to my knowledge on the same map as the rest of oberin so if rangers could track undergroud they could track people in ID from leri coast/void border and also track people from aborek in the ant cave. might be very messy and would be confusing if you tracked a DDD from ID while you were hunting in aborek.

to be clearer (hopefully at 5 am) the borders of the Queen Ants chamber clash with a tiled dungeon which i think is aborek but im not sure. But a couple dungeons are deffinately built right next to each other on the oberin map.

This is also the reason why when you walk to the void you will fail to track.
 
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Draco
Post subject: RE: Re: Fashion  PostPosted: Jul 20, 2012 - 09:19 AM
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Yes I have similarly noticed this. I cannot exactly remember but I recall seeing either a cave or a tiled dungeon to the south of ID.

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